Cinematic
Cockpit 360
Boarding Corridor 360
Lounge 360
Bedroom 360
Escape Pod 360
At long last! To say the Millennium Falcon is one of the most iconic vehicles in pop culture is an understatement. Back when I first saw the original trilogy for the first time, as soon as I saw the falcon, my imagination ran wild with the adventures that would have taken place onboard the ship. Thanks to Solo: A Star Wars Story, we got to see a glimpse of some of the falcons past adventure, and of course, the
iconic Kessel Run! When I watched Solo, I instantly fell in love with the world it established, and the general style and architecture of the entire film. I knew from that point on that I wanted to make something from it. The falcon was always in my head, but I kept deciding it was too big a task, and to go with something smaller. I kept on getting close to making the speeder Han and Qira escape Correllia in, but alas I went with the falcon! Why would you not?!
The plan was to make the exterior of the falcon only, which was a big enough task on its own! But as I worked on the exterior, while continuously watching Solo for reference, the more time that was spent in the movie on the inside of the falcon, the more I wanted to make it. I decided I would settle down the middle, and make the cockpit and gunner position, so they would be visible through the glass from the outside of the ship. When making the cockpit, I found myself making the corridor that lead to it, and then the corridor that lead to the boarding ramp, it was around this point I decided I would go all out. What I wanted to do was create every area of the falcon that we've seen, obviously with Solo being the main reference point. Based on Solo, the interior consists of: Cockpit, Gunner Position, Living Quarters, Bedroom and of course, the cape closet. Also something I wanted to do was create the escape pod room, which was seen in The Last Jedi. It was in this room I could make somewhat my own design, since I would have to translate the design language of, that of Han's and that of Lando's - which are basically night and day!
When the idea first came up to make the falcon inside and out, I instantly decided I wanted to make a long one-shot cinematic of the whole model, inside and out. Something that is well known knowledge in the Star Wars community, is that the falcon interior does not actually fit inside the exterior shell, this fact making me want to do it even more! Because of this, I had to do all kinds of tricks in the background to make sure everything was seamless, and it all felt like one model, but to confirm, there were no tricks of the camera, it is indeed all one shot! Not only has this been one of the longest projects I have ever worked on, it was also the most enjoyable. I appreciated how much variety there was, because it was such a huge thing, I could split it all into mini projects - every day would start with, what do I want to do today? Work on the lounge? Create the bedroom? Make capes? Texture the exterior model? Although overwhelming, it helped to make the project not get stale, and keep me interested throughout!
The main disclaimer here is that this recreation definitely isn't 100% accurate - I set myself a time schedule from the beginning, so had to work on certain aspects according to that limit, meaning that some areas didn't receive as much detail as others.